Following a taste of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching series is about as popular video games in existence. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued excitement around trading card values guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These are titles that didn't get their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games released on doomed consoles or online offerings, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu